Skeleton-Based Procedural Animation System for Marine Organisms

Duration: 350 Hours | Project Size: Large | Difficulty: Advanced
Mentors
Nikhil Ranjan Rajhans, Abha Kumari
Required Skills
Expected Outcome

A reusable skeleton-driven procedural animation framework for marine animals.

Description

A rule-based skeletal animation system where marine animal motion (swimming, turning, fleeing, idling) is generated dynamically instead of using keyframes. Motion is driven by behavior states and environmental conditions, enabling seamless integration with AI behavior engines and ecosystem simulations. Designed to be lightweight and reusable for real-time educational applications.

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